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SWTOR PTS Patchnotes zu Patch 2.8 (Update)

Der Public Test Server ist wieder geöffnet und Ihr könnt dort jetzt den Patch 2.8 ausprobieren. Gestern hat Bioware dazu auch bereits die vorläufigen Patchnotes veröffentlicht. Leider sind diese bisher nur auf englisch verfügbar.

SWTOR PTS Patchnotes zu Patch 2.8

Für alle Grafikfreunde unter Euch wird es eine eine neue High Resolution Option für die Schatten geben! Zudem gibt es wieder Unmengen von Klassenänderungen und Verbesserungen bei den Flashpoints und Operations. Hier die kompletten PTS Patchnotes zu Patch 2.8.

Update vom 26. Mai Ein weiteres Update für Patch 2.8 auf dem Public Test Server.

Blizzard PosterBioware on PTS Patch 2.8 (Source)

Hey all! Here are the notes for Update 3. One thing that isn’t noted is that we adjusted the event so that it continues running through next week instead of automatically turning off. Flashpoints + Operations

  • Made balancing adjustments to encounters within Nightmare Dread Palace.
  • Players can no longer use gap closing abilities while carrying the Seed Of Knowledge during the Dread Master Calphayus encounter in the Dread Palace.
  • During his Dread Palace encounter, Dread Master Tyran’s Inferno ability no longer deals damage outside of its affected area.

Galactic Starfighter Ships + Hangar

  • The Sledgehammer now correctly mirrors The Decimus in components, and has Ion Mine, Interdiction Sentry Drone and Concussion Mine available to it.

Update vom 12. Mai Es gibt ein kleines Update für die PTS Patchnotes 2.8.

Blizzard PosterBioware on PTS Patch 2.8 (Source)

Star Wars™: The Old Republic™ PTS Game Update 2.8
Last Updated: May 1st, 2014 All content and features on the Public Test Server are not final and are subject to change.

Highlights

Nightmare Mode Dread Palace is now available! Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before!

General

  • Added a high resolution shadow map option for high-end machines. This enables more detailed shadow rendering over a longer distance.


Classes + Combat
General

  • Fixed an issue that would occasionally allow abilities to affects targets, even if those targets had a 100% or greater chance to defend against attacks.


Jedi Knight
Sentinel

Watchman

  • Merciless Slash now deals more damage and costs 4 Focus.
  • Mind Sear has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Cauterize passively, instead of resetting the cooldown when other abilities are used.
  • Cauterize passively instead of resetting the cooldown when other abilities are used.
  • Inexhaustable Zeal now also makes the Damage Over Time effects from Cauterize and Overload Saber uncleansable.

Guardian

General

  • Focused Defense now lasts a maximum of 10 seconds (down from 30 seconds).

Sith Warrior
Marauder

Annihilation

  • Annihilate now deals more damage and costs 4 Rage.
  • Pulverize has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Rupture passively, instead of resetting the cooldown when other abilities are used.
  • Indefatigable Onslaught now also makes the Damage Over Time effects from Rupture and Deadly Saber uncleansable.

Juggernaut

  • Enraged Defense now lasts a maximum of 10 seconds (down from 30 seconds).

Jedi Consular
Sage

Balance (Sage)

  • Sever Force now deals slightly more damage.
  • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force.
  • Mental Scarring now increases Telekinetic Throw damage by 8.3%/16.67%/25% to targets affected by the player’s Sever Force in addition to the existing bonuses of Mental Scarring.
  • Containment now reduces the cast time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)

Shadow

General

  • Shadow’s Training now additionally decreases the cast time of Force Lift by 1 second.

Balance (Shadow)

  • Sever Force now deals slightly more damage.
  • Force Breach now deals slightly more damage.
  • Mental Scarring now increases Telekinetic Throw damage by 8.3%/16.67%/25% to targets affected by the player’s Force Breach in addition to the existing bonuses of Mental Scarring.
  • Sever Forces now also triggers the damage and Force regeneration of Rippling Force.
  • Mind Warp now increases the periodic damage of Mind Crush by 16.5%/33% instead of increasing its duration.
  • Containment now reduces the cast time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)

Sith Inquisitor
Sorcerer

Madness (Sorcerer)

  • Creeping Terror now deals slightly more damage.
  • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns.
  • Creeping Death now increases Force Lightning damage by 8.3%/16.67%/25% to targets affected by the player’s Creeping Terror.
  • Haunted Dreams now reduces the cast time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)

Assassin

General

  • Assassin’s Training now additionally decreases the activation time of Whirlwind by 1 second.

Madness (Assassin)

  • Creeping Terror now deals slightly more damage.
  • Lightning Discharge now deals slightly more damage.
  • Creeping Death now increases periodic Crushing Darkness damage by 8.3%/16.67%/25% to targets affected by the player’s Lightning Discharge in addition to the existing bonuses of Creeping Death.
  • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns.
  • Lingering Nightmares now increases the periodic damage of Crushing Darkness by 16.5%/33% instead of increasing its duration.
  • Haunted Dreams now reduces the cast time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)

Bounty Hunter
Mercenary

General

  • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Mercenaries with Power Override, the immunity comes after the second activation.

Pyrotech (Mercenary)

  • Superheated Rail no longer gets damage from both Primary Hand and Off-Hand Rail Shot attacks.

Powertech

Shield Tech

  • Shield Vents now also vents Heat when an attack is defended against (such as being dodged or resisted).
  • Hydraulic Shield now has a chance to finish the cooldown on Rocket Punch when an attack is defended against.

Pyrotech (Powertech)

  • Power Bracer now additionally increases the damage of periodic elemental damage by 35%.
  • Rapid Venting has been replaced by Critical Venting. Critical Venting increases critical hit chance by 1%/2%, and reduces the cooldown of Vent Heat and Thermal Sensor Override by 15/30 seconds.

Trooper
Commando

General

  • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Commandos with Reserve Round, the immunity comes after the second activation.

Vanguard

Shield Specialist

  • Shield Cycler now also regenerates Energy Cells when an attack is defended against (such as being dodged or resisted).
  • Static Shield now has a chance to finish the cooldown on Stockstrike when an attack is defended against.

Assault Specialist (Vanguard)

  • Riot Augs now additionally increases the damage of periodic elemental damage by 35%.
  • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases critical hit chance by 1%/2%, and reduces the cooldown of Recharge Ammo and Reserve Powercell by 15/30 seconds.

Flashpoints + Operations

  • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the “Conqueror of the Dread Fortress” Title can no longer be obtained. Congratulations to those who overcame this challenge!
  • Nightmare Mode is now available for the Dread Palace Operation.
  • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation.
  • Rewards for completing content via the Group Finder have been improved!
  • Operations:

o Upgraded to 30 Ultimate Commendations at Level 55. o Upgraded to 25 Elite Commendations between Levels 50-54.

  • Hard Mode Level 55 Flashpoints:

o Upgraded to 10 Ultimate Commendations.

  • Tactical 55 Flashpoints:

o Upgraded to 10 Elite Commendations.

Galactic Starfighter
General

  • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location.

Ships + Hangar

  • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile.
  • A new Bomber variant has been added! The Sledgehammer (Republic) and B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness.

Hi everyone! Today we updated the build of Game Update 2.8 on the Public Test Server. Below are the changes made to the existing notes (which will be updated with the new information shortly). Highlights Group Finder Operations have been redesigned! Story Mode Operations are now more accessible to endgame players (levels 50 – 55). The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content! Classes + Combat Jedi Knight Sentinel

Watchman

  • Mind Sear has been reverted to live functionality, with a small update. Dispatch and Merciless Slash have a 25%/50%/75% chance to finish the cooldown of Cauterize (up from 22%/44%/66%).
  • Overload Saber now requires the Sentinel to be in Juyo Form.

Sith Warrior Marauder

Annihilation

  • Pulverize has been reverted to live functionality, with a small update. Vicious Throw and Annihilate have a 25%/50%/75% chance to finish the cooldown of Rupture (up from 22%/44%/66%).
  • Deadly Saber now requires the Marauder to be in Juyo Form.

Jedi Consular Sage

Balance (Sage)

  • Mind Warp has been reverted to its live functionality, and now increases the duration of Mind Crush by 1/2 seconds.

Shadow

General

  • Mass Mind Control will now taunt NPC’s while Combat Technique is active, and lower threat when Combat Technique is not active.
  • Combat Technique, Force Technique, and Shadow Technique no longer require 100 Force to activate, and instead uses all available Force regardless of amount.

Balance (Shadow)

  • Containment now lowers the activation time of Force Lift by 0.5/1.0 seconds while Force Technique is active.
  • Mental Defense now causes Mass Mind Control to grant a 15%/30% reduction in damage taken by the Shadow for 6 seconds, along with its other effects.
  • Force Strike now has a 100% chance to activate on melee attacks (Up from 60%)
  • Mental Scarring has been reverted to its live functionality, and no longer grants a bonus to Mind Crush while the target is affected by the player’s Sever Force.
  • Crush Spirit now grants a 15%/30% chance for periodic damage over time effects to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target at any health level.
  • Mind Warp now increases the initial and periodic Mind Crush damage by 16.5%/33% instead of extending the duration.

Sith Inquisitor Sorcerer

Madness (Sorcerer)

  • Lingering Nightmares has been reverted to its live functionality, and now increases the duration of Crushing Darkness by 1/2 seconds.

Assassin

General

  • Mass Mind Control will now taunt NPC’s while Dark Charge is active, and lower threat when Dark Charge is not active.
  • Lightning Charge, Dark Charge, and Surging Charge no longer require 100 Force to activate, and instead uses all available Force regardless of amount.

Madness (Assassin)

  • Haunted Dreams now lowers the activation time of Whirlwind by 0.5/1.0 seconds while Lightning Charge is active.
  • Shapeless Spirit now causes Mass Mind Control to grant a 15%/30% reduction in damage taken by the Assassin for 6 seconds, along with its other effects.
  • Raze now has a 100% chance to activate on melee attacks (up from 60%).
  • Creeping Death has been reverted to its live functionality, and no longer grants a bonus to Crushing Darkness while the target is affected by the player’s Creeping Terror.
  • Bloodletting now grants a 15%/30% chance for periodic damage over time effects to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target at any health level.
  • Lingering Nightmares now increases the initial and periodic Crushing Darkness damage by 16.5%/33% instead of extending the duration.

Smuggler Scoundrel

Scrapper

  • K.O. now also allows Shoot First to interrupt the target.
  • Slippery Devil now offers 15%/30% reduction in area of effect damage in addition to its other bonuses.
  • Surprise Comeback now offers a 10%/20% damage received reduction while Stim Boosters is active in addition to the healing effects.

Imperial Agent Operative

Concealment

  • Jarring Strike now also allow Hidden Strike to interrupt the target.
  • Shadow Operative Elite now offers 15%/30% reduction in area of effect damage in addition to its other bonuses.
  • Revitalizers now offers a 10%/20% damage received reduction while Stim Boosters is active in addition to the healing effects.

Flashpoints + Operations

  • Players who are defeated in an Operation now have the option to spawn inside of the instance when all other players in the group are out of combat.
  • Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.
  • Operations in Group Finder will now group players for the 16-Player Story Mode version of the Operation.
  • The Operation category of the Group Finder now rotates through a different available Operation throughout the week. A timer in the window indicates the time the current Operation is available.
  • Dread Fortress and Dread Palace have been added to the Operation rotation.
  • Adjusted Dread Master Tyran’s Inferno ability to make it more friendly to melee characters.
  • The Empowering Energy now always spawns the same distance from Dread Master Calphayus regardless of where he is in the room.
  • The Empowering Energy now vanishes when the ability „Dark Empowerment“ is interrupted.

Galactic Starfigher

  • The Galactic Starfighter Daily Mission now additionally rewards 40 Fleet Commendations.
  • The Galactic Starfighter Weekly Mission now additionally rewards 90 Fleet Commendations.
  • The Starship Upgrade vendors S-1A0 (Imperial) and S-4S0 (Republic) have been changed to Fleet Commendation vendors.
  • The inventory of Fleet Commendation vendors has been updated:
    • All PvE Starship Upgrades have been moved to the Starship Upgrade vendor.
    • The Pilot Suits sold by this vendor no longer have Social level requirements.
    • Reduced the cost of the Legacy Item Kits sold by this vendor.
    • Merged Grade 6/7/8 crafting Lockboxes into a single „Level 50“ crafting lockbox containing 3 random types of crafting materials.
    • Removed Level 50 Premium and Prototype equipment lockboxes. Reduced the cost of the Level 50 Artifact equipment lockbox.
    • Added a new lockbox that contains a Rating 144 Prototype item modification, identical to the one purchased from the Makeb Planetary Commendation vendor.
    • Added a new lockbox that contains a rating 140 Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This lockbox is weighted so that it is more likely to contain Modifications appropriate to your class.
    • Added a new Level 55 Crafting lockbox that contains 3 random types of Grade 9 or 10 crafting materials.

Items + Economy

  • Serendipitous Assault and Focused Retribution Relics no longer activate from both dealing damage and healing within the same rate limit.
  • Master Hunter’s Headgear has been given voice modulation.
  • The Imperial version of the Battlemaster Force-Mystic’s Headgear has been given a more appropriate voice modulation.

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