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Neuer Patch auf dem PTS

PTS PatchnotesAuf dem PTS befindet sich ein neuer Patch. Dieser bringt einige Veränderungen für den Schmuggler und Imperiale Agenten. Aber auch der Kopfgeldjäger beziehungsweise der Soldat erfährt eine Änderung. Neben Klassenänderungen gibt es auch noch kleine Änderungen an manchen Händlern sowie der Welt an sich.

Die PTS Patchnotes sind bisher nur auf englisch verfügbar. Sobald die deutschen Patchnotes verfügbar sind, ersetzen wir die Englischen.

Blizzard PosterBioware on SWTOR (Source)

Classes and Combat

Smuggler

Gunslinger

Sharpshooter

  • Quick Aim has been replaced by Charged Aim. This passive ability stacks up to 2 times. Now, firing Charged Burst charges up, reducing the activation time of your next Aimed Shot by 10% per point.

Saboteur

  • Added Hot Shot, a new 2-point skill that gives Charged Burst and Quick Shot a 50% chance per point to apply 1 stack of Burning Speed to the target.
  • Cool Under Pressure has been redesigned. This ability now heals for 0.5% of maximum health per point every 3 seconds while in cover.
  • Cool Under Pressure and Saboteur’s Utility Belt have swapped positions in the skill tree.
  • Independent Anarchy, now specifically affects Sabotage Charge, Thermal Grenade, Scatter Bombs, XS Freighter Flyby, Contingency Charges, Incendiary Grenade, and Sweeping Gunfire.
  • Sabotage has been redesigned. This ability no longer requires a target and now has a one minute and 15-second cooldown. Activating Sabotage now finishes the cooldowns on Defense Screen, Cool Head, Hightail It, and Hunker Down. 
  • Press the Advantage now reduces the cooldown of Sabotage by 7.5 seconds per point. Additionally, activating Sabotage now immediately heals the player for 2.5% of max health per point.
  • Blazing Speed is now a 1-point skill. It now lasts 6 seconds and stacks up to 3 times (down from 4)

Imperial Agent

Sniper

Marksmanship

  • Reactive Shots has been replaced by Zeroing Shots. This passive ability stacks up to 2 times. Now, firing Snipe zeroes in your sights, reducing the activation time of your next Ambush by 10% per point.

Engineering

  • Added Electrified Blast, a new 2-point skill that gives Snipe and Overload Shot a 50% chance per point to apply 1 stack of Electrified Railgun to the target.
  • Vital Regulators has been redesigned. This ability now heals for 0.5% of maximum health per point every 3 seconds while in cover.
  • Vital Regulators and Engineer’s Tool Belt have swapped positions in the skill tree.
  • Explosive Engineering now specifically affects Explosive Probe, Fragmentation Grenade, Scatter Bombs, Orbital Strike, Cluster Bombs, Plasma Probe, and Suppressive Fire.
  • EMP Discharge has been redesigned. This ability no longer requires a target and now has a one minute and 15-second cooldown. Activating EMP discharge now finishes the cooldowns on Shield Probe, Adrenaline Probe, Covered Escape, and Entrench.
  • EMP Recycler now reduces the cooldown of EMP Discharge by 7.5 seconds per point. Additionally, activating EMP Discharge now immediately heals the player for 2.5% of your max health per point.
  • Electrified Railgun is now a 1-point skill. It now lasts 6 seconds and stacks up to 3 times (down from 4).

Bounty Hunter

Powertech

Shield Tech

  • Heat Screen now triggers from shielding an attack or triggering Ion Gas Cylinder.

Trooper

Vanguard

Shield Specialist

  • Power Screen now triggers from shielding an attack or triggering Ion Cell.

Crew Skills

Gathering Skills

  • Slicing will now give the correct lockboxes as rewards for missions.

Flashpoints and Operations

Operations

Scum and Villainy

  • Boss encounters will now drop Rakata Color Crystals.

Items and Economy

Vendors

  • Arkanian pieces are no longer sold for Elite Commendations on the Elite Vendor. *UPDATED 3/2*
  • Black Market items are now sold for Elite Commendations on the Elite Vendor. The following black market pieces are sold: Chests, Legs, Boots, Gloves, Helmet, Belt, Bracers, Implant, and Earpiece. *UPDATED 3/2*

Space Combat

  • Repeatable Space Combat missions will no longer provide credit rewards.
  • All Daily and Weekly Space Combat missions have had their credit rewards significantly increased.

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